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Class GameConfigurationObject

GameConfigurationObject parses ".wgc" files used by World Editor AI tests.

Hierarchy

  • GameConfigurationObject

Implements

Index

Properties

Protected _baseGameSpeed

_baseGameSpeed: number = 1

Protected _fileVersion

_fileVersion: number = 1

Protected _flags

_flags: GameConfigurationFlags = GameConfigurationObject.flagsToObject(0)

Protected _mapPath

_mapPath: string = ""

Protected _players

_players: GameConfigurationPlayer[] = []

Accessors

baseGameSpeed

  • get baseGameSpeed(): number
  • set baseGameSpeed(baseGameSpeed: number): void

fileVersion

  • get fileVersion(): number

flags

mapPath

  • get mapPath(): string
  • set mapPath(mapPath: string): void

players

Methods

dump

  • dump(): Buffer

read

  • read(buffer: Buffer): void

Static flagsToObject

Static objectToFlags

Static objectToPlayerFlags

Static playerFlagsToObject

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