Header metadata from a World Editor AI script (.wai) file.
WorldEdit reads and writes .wai through the same helper used by other map
subfiles. The trailing trigger/action graph is preserved as an opaque payload
until the full AI editor tree is modeled.
Header metadata from a World Editor AI script (.wai) file.
WorldEdit reads and writes .wai through the same helper used by other map subfiles. The trailing trigger/action graph is preserved as an opaque payload until the full AI editor tree is modeled.