Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface Environment

Environment represents the environment like map ( water, cliffs, etc. ) datas in the game.

Hierarchy

  • Environment

Index

Properties

centerOffsetOfMapX

centerOffsetOfMapX: number

centerOffsetOfMapY

centerOffsetOfMapY: number

cliffTilesets

cliffTilesets: string[]

groundTilesets

groundTilesets: string[]

mainTileset

mainTileset: Tileset

maxX

maxX: number

maxY

maxY: number

tilesetsData

tilesetsData: TilePoint[][]

useCustomTilesets

useCustomTilesets: boolean

Generated using TypeDoc